Pistol Phenom
Different values: 7
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object {Pistol Phenom}
    _id : string {Pistol Phenom._id} (all different values)
    folder : string {Pistol Phenom.folder} (same value: knLR0ap5fed7JUKc)
    img : string {Pistol Phenom.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Pistol Phenom.name} (all different values)
    system : object {Pistol Phenom.system}
        actionType : object {Pistol Phenom.system.actionType}
            value : string {Pistol Phenom.system.actionType.value} (2 different values)
                action (x5)
                passive (x2)
        actions : object {Pistol Phenom.system.actions}
            [value] : integer {Pistol Phenom.system.actions.value} (2 different values)
                1 (x3)
                2 (x2)
        category : string {Pistol Phenom.system.category} (same value: class)
        description : object {Pistol Phenom.system.description}
            value : string {Pistol Phenom.system.description.value} (all different values)
        level : object {Pistol Phenom.system.level}
            value : integer {Pistol Phenom.system.level.value} (all different values)
        prerequisites : object {Pistol Phenom.system.prerequisites}
            value : array<object> {Pistol Phenom.system.prerequisites.value}
                Length: min=1 max=3
                Value type: object {Pistol Phenom.system.prerequisites.value.[]}
                    value : string {Pistol Phenom.system.prerequisites.value.[].value} (4 different values)
                        Pistol Phenom Dedication (x6)
                        trained in at least one type of one-handed firearm (x1)
                        trained in Deception (x1)
                        trained in Performance (x1)
        publication : object {Pistol Phenom.system.publication}
            license : string {Pistol Phenom.system.publication.license} (same value: ORC)
            remaster : boolean {Pistol Phenom.system.publication.remaster} (same value: True)
            title : string {Pistol Phenom.system.publication.title} (same value: Pathfinder Guns & Gears)
        rules : ###FoundryRulesObject###
        traits : object {Pistol Phenom.system.traits}
            rarity : string {Pistol Phenom.system.traits.rarity} (2 different values)
                common (x6)
                uncommon (x1)
            value : array<string> {Pistol Phenom.system.traits.value}
                Length: min=1 max=2
                Value type: string {Pistol Phenom.system.traits.value.[]} (3 different values)
                    archetype (x7)
                    flourish (x1)
                    dedication (x1)
    type : string {Pistol Phenom.type} (same value: feat)